Wednesday, November 2, 2011

Amnesia..I hate you so very much

I'm starting up Amnesia. It's almost 5am, couldn't sleep. Sitting in my office with no lights, this should be interesting.
So the game, for those of you who have never experienced it, is essentially a first person survival horror game. Except the nice little tidbit that there is no fighting back. You run. Sounds particularly exciting when said like that, but the atmosphere is what gets you. Unlike many horror games out, Amnesia, at least the bit I've played, doesn't go for cheap scares. That is, you won't be having things jump out at you much. It's scary, because there really is nothing you can do to help yourself. You can run. You can hide. You can die. Those are your options. You have a limited light source in a dark and dreary castle. It's terrifying, and I'm not usually one who scares easily.
I won't give too much away, but essentially, you wake up in a castle, not knowing where it is, or who you are. Things are going crazy: noises, distorted images, etc. And it's your job to figure out what is going on. Clues present themselves as you go along. You find out your name quite early and why you have no memory, but otherwise, you're left in the dark scary castle by yourself. And the monsters.

Well, that's terrifying

They may appear like retarded fish frogs, but that is where the likeness ends. They have no qualms with eating your face. So you can hide in a closet, and hope it loses interest and/or doesn't find you, or you can run. Running typically doesn't work since they are speedy little buggers. So hiding, and waiting, and hoping they don't break open that door.

You would do something like that

If getting chased by deadly retarded fish frogs weren't enough, you also have to worry about your sanity. You see, if you stay in the dark too long or gaze upon the lovely face of you know who, you begin to lose sanity. Your vision blurs, breathing gets heavy, etc. Problem is, if you keep the light on at all times, you're a walking lighthouse. So walking a fine line between going insane and getting devoured by monsters is a constant thought. Why would you make a game like this?

Well, enough delaying. Here we go.

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